Treasure Hunt
Overview
It was SO-MUCH-FUN making this game (excuse the all-caps but I really mean it) in the 2021 Global Game Jam. In just 48 hours (- kids) we managed, me and my buddy Gilad, to create this beautiful, simple, fun game. What I love about this design is its simplicity and elegance. A Core mechanic, finding the opponents treasure with radars and nothing more. This core mechanic is so much fun that every other gameplay element that would have been added would have been a catastrophy.
Gameplay
The gameplay is simple enough for a child, move around using the WASD, hide your treasure in the map and then find the opponents treasure before he gets yours. The main radar is a circular one that grows bigger as you hold the action button, but there are small radars with small radius that can be placed for a couple location to pinpoint the exact location of the treasure once you’re near it. And of course all of this is backed by a countdown timer, so you’re racing against the clock as well!
Tech Stack
Unity
PlayFab (for async multiplayer. Surprising, I know)
PLATFORM
WebGL
ROLE
Game Dev
GENRE
Casual
STATUS
Published Pay Attention! You need to match with at least one more player!