Instead of cages, a 120 acre of savannah, teeming with life.
As a Game Designer you often than not - an entratainer. You craft expreiences that alleviate fun. That is why Midbaryom is a very special project, in size, purpose and ethical values.
A zoo is to be rebuilt as natural 120 acre savannanah, in the heart of the Israeli Negev. This Safari is not only meant to display the animals as some kind of trophies, but to actualy educate the people about the importance of wildelife perservance and to create empathy with the animals. As part of this new park, set in Beer Sheva, are 18 unique interactive experiences and games set on teaching humans about how anumals behave, interact and socialize. I am the leading technical designer on 7 of them, the most complex.
My job (currently set in preproduction), is to take the high level designs presented to the cliet and methodically convert them into documentation ready for full production. This process does not limit itself to pure technicalities, it requires “poking” the design and understanding it deeply enough as to make important decisions about it. Moreover, tools for the gameplay designers must be specified as well, so they would know what’s in their control in the future.
Documentation was the only task though. The client needed someone versed enough in gaming to know how to create both an educational and entertaining expreience.
Physical - althogh the game itself runs on PC, the physicality of the activities is what matters most. For example, one game was set on 8 2X2 screens set across 120m and another game was a 5X3 screen with three inputs interactin gwith it. Fascenating indeed!
Leading Technical Designer
Theme Park, Educational
Ongoing, should be readt by Feb. 2024
PUBLISHER \ Contractor