*1v1 multiplayer game in which each player hides his treasure, and tries to find his opponents.* Overview It was SO-MUCH-FUN making this game (excuse the all-caps but I really mean it) in the 2021 Global Game Jam. In just 48 hours (- kids) we managed, me and my buddy Gilad, to create this beautiful, simple, fun game. What I love about this design is its simplicity and elegance. A Core mechanic, finding the opponents treasure with radars and nothing more.
Make your way through obstacles and learn a couple of things while at it! This flappy bird look-a-like is teaching us about the problems of current Parkinson medication and how they might be solved. The real pride of this project on my side, beyond the tight schedule, is the music and SFX that I composed 🙂. The game was developed over a 24 hour preriod! listen! PLATFORM PC
Swipe your way around the house and clean it all up! Remember Color Maze? You have to swipe your avatar around to fill the screen. Well, the level design on this game was even harder. The demand was to make the board smaller and the levels more visually appealing. This meant that the actual puzzle might be compromised. But in the end I used the same techniques to create challenging levels even on smaller scales.
Swipe! Swipe! Swipe to fill the screen with bright colors! This project was challenging because of the overtly simple core mechanics, which at first didn’t allow intricate level design. In addition, the publishers didn’t want any levels where the player could actually get stuck, so a careful thought was given to how to build the levels that in the beginning they would introduce the mechanics and later on could actualy pose a bit of challenge.
Endless Runner Casual game for Facebook’s Instant Games (FIG). Avoid being caught! Swipe your Yeti to avoid obstacles and collect powerups, and don’t forget to eat them apples! Migrated the original game, “Yeti Sensation”, to Facebook Instant Games. It required a lot of research on the new platform and a deep dive into social mechanics and communication features. You can take a look at the early design process here (the first edit of the doc).